"Le Jeu du Prochain Train itself is simplicity in motion. The object: Be the last of your round’s six to jump from one side of the tracks to the other - that is, across the tracks - before the train passes. Your only real opponents are your six’s other five. Never is the train itself regarded as an opponent. The speeding, screaming train is regarded rather as le jeu’s boundary, arena, and reason. It’s size, it’s speed down the extremely gradual north-south grade of what was then southwestern Quebec and the precise mechanical specifications of each scheduled train - these are known to the directeurs, they comprise the constants in a game the variables of which are the respective wills of the six ranged along the track, and their estimates of one another’s will to risk all to win."